伤害类型属性
注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
| Armor: TYPE +X% | 针对TYPE的护甲值+X% |
|---|---|
| Armor +X TYPE | 针对TYPE的护甲值+X |
| Opponent's chance to type -X% | 被敌方造成type的几率-X% |
| Chance for type +X% | 造成type的几率+X% |
| Conversion Physical to TYPE +X% | 将物理伤害的X%转化为TYPE伤害 |
| Damage: TYPE +X% | TYPE伤害+X% |
| Damage mitigation: TYPE +X% | 受到的TYPE伤害-X% |
| Damage over time: TYPE -X% | 受到的TYPE型DOT伤害-X% |
| Opponent's armor: TYPE -X% | 敌方TYPE护甲值-X% |